It’s one-click cleaning approach and powerful scanning means you can swiftly dispose of useless documents and apps which may be slowing your Mac down. So, to get optimal controller connectivity, you should download CleanMyMac and tidy up your digital space – prior to any installations. Now, onto how to use an Xbox 360 controller on a Mac. Looking for some guidance here. I have been using an xbox one controller + xone to play some games on my mac and it has been working ok. But I recently decided to spring for the elite controller and have been enjoying every second of it.
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WWDC 2020 has concluded, and that means it's time to glean some insights from all the documentation, sessions, and other materials that Apple released. We're going to do this on a few topics in the coming weeks, but to start, we're looking at the new initiatives and features Apple has announced for game developers on the iOS, iPadOS, tvOS, and macOS platforms.
We're starting here in part because this was a red-letter week for gaming on Apple platforms (and also because some of Apple's gaming centric-sessions were among the first scheduled during the week). Some enormous changes are coming, and playing games on Apple devices is going to look markedly different going forward.
The first change we'll go over is a doozy: the transition of the Mac from a PC-centric gaming platform to a mobile-centric one.
iOS and iPadOS games on macOS
In a hugely consequential change for the Mac platform, Macs running Apple Silicon will be able to run iOS and iPadOS games. Developers will be able to choose whether their iOS or iPadOS games are listed on the Mac App Store, but if they choose that, the games will run natively, with minimal additional work required.
This is a seismic shift for gaming on the Mac, and it may represent Apple giving up on a strategy that has never really worked that well in the 15 years since Macs moved to Intel CPUs. Mac games have generally been ports of Windows games. Not all games get ported, and those that do often don't perform well.
The poor performance hasn't been because of any one problem. It's a combination of Apple's emphasis with its video drivers, the comparative weakness of the mobile GPUs used in Apple's Macs versus PC gaming GPUs up until very recently, bad OpenGL support in Macs, a reliance on DirectX-specific technologies and frameworks in modern games, and a lack of widespread expertise in Apple's proprietary Metal graphics API among PC game developers, among other things.![App App](/uploads/1/3/4/1/134140794/254102963.jpg)
Plus, porting triple-A games is extremely expensive, and the market for them on Macs has always been relatively small. It's been hard for a lot of developers to justify the cost and effort. It seems like Apple has decided that trying and failing to win with that strategy is no longer worth it, so the Mac's center of gaming gravity is moving from Windows PCs to the iPhone.
From Apple's perspective, this seems like an all-around win. The iPhone app store dwarfs PC gaming by many metrics, the nature of the Apple Silicon shift means Apple will usually be able to ask for more of a cut of revenue from developers who make the games than they would in the old ecosystem, and the effort and expense required to make an iPhone game work well on an Apple Silicon-equipped Mac pales in comparison to that required to port a triple-A, DirectX game in Windows to Metal in macOS.
We still have a number of questions about this, though. How will Apple handle games listed on the Mac App Store that have suboptimal interfaces for the mouse and keyboard? Do developers opt their iPhone apps in to the Mac App Store, or opt out of it? We'll have to wait until this fall to see the answers for many of these, it seems.
But whatever the case, this is a foundational change to the Mac's relationship to gaming—a total defection from one gaming ecosystem and culture to another.
Xbox Elite Controller App Macbook
Greatly expanded input options
In 2018 we talked to game developers about what Apple needed to do with the Apple TV, and the number one thing we heard was 'introduce better controller support.' To that end, Apple announced last year that its various platforms would be able to work wirelessly with both Sony's DualShock 4 controller of PlayStation 4 fame and Microsoft's Xbox One controller.That implementation worked seamlessly for players, and it was pretty no-frills for developers to boot. Now Apple is expanding on this feature in some significant ways—and not just on tvOS. First off, two new controllers are being supported: Microsoft's pricey, high-end Xbox One Elite Series 2 controller and Microsoft's accessibility-oriented Xbox Adaptive Controller.
Supported controllers are getting support for all kinds of special functionality. Games can now access the gyroscope, accelerometer, touchpad, and lightbar in the DualShock 4, as well as the rear paddle buttons on the Xbox Elite controller. All supported controllers will get support for haptics (aka rumble), and games will be able to read and report a controller's battery charge state.
Further, Apple will offer a new settings panel in iOS 14 that will allow users to remap inputs for their controllers—either globally or on a per-app basis—provided developers have flagged their games or apps as supporting controllers in the App Store.
Apple is also adding to GCController with GCKeyboard and GCMouse for iPads. That means iPads running the new version of iPadOS will fully support mouse and keyboard for game input. Apple gave developers guidelines about when mouse/keyboard behavior should use GCKeyboard/GCMouse, and when it should use UIKit as is standard for most apps.
Usually, UIKit is preferred to make the game play nicely with multitasking and other iPad features. But if developers want a full-screen, focused experience with direct keyboard and mouse control of a character—as in a first-person shooter, for example—that will be possible with GCKeyboard and GCMouse.
Whether you’re trying to no-scope that enemy on COD or score a last-minute slam-dunk on NBA, the touchpad just doesn’t do it.
So, we thought we’d share the best tips on how to connect an Xbox 360 controller to your Mac, to make them tense gaming moments a little easier.
Before you do: Clean up your Mac
BUT, before we get into all the juicy techy stuff, let’s remind you of how beneficial cleaning up your Mac can be.
Before installing any new hardware, it’s important to have an un-cluttered file space so the new software can run efficiently, and you can keep an eye on what’s where.
With CleanMyMac X, it’s easy. It’s one-click cleaning approach and powerful scanning means you can swiftly dispose of useless documents and apps which may be slowing your Mac down.
So, to get optimal controller connectivity, you should download CleanMyMac and tidy up your digital space – prior to any installations. Now, onto how to use an Xbox 360 controller on a Mac.
How to use the Xbox 360 controller on Mac
Not many of us know it, but there could be a handy use for all those old Xbox 360 or Xbox One controllers lying around. But, before you get set up, you need to have the correct hardware installed on your Mac to enable connectivity.
Here’s how.
First of all, you will need either a wired or wireless Xbox controller. Both work fine, but for all those passionate gamers with a tendency to erupt, a wireless device would be best to save any damages to wires (or opponents). These wireless receivers can be bought for around $20 on Amazon, and can handle up to 4 Xbox 360 controllers.
Free Drivers
Obviously, Macs don’t have an in-built driver for Xbox controllers as Apple are in no way affiliated with Microsoft. Similarly, Microsoft doesn’t supply drivers for Mac users for their hardware, which leaves us wanting users having to find our own way.
So back in 2006, it was music to gamer’s ears to hear that Tattie Bogle had developed their own driver free of charge to users across the gaming globe. However, this driver hasn’t been updated since 2012, and is therefore sticky when it comes to compatibility with MacOS X.
For a more streamlined approach to this conundrum, download GitHub’s free driver – it’s maintained and updated frequently and is free to all Mac users.
1. Install the driver
After opening the GitHub link, double click on the DMG file visible under ‘Assets’. This will start the installing process, where you will have to follow the appropriate instructions.
Remember though, as with any new program installation, it will reboot your Mac, so don’t panic. After the restart, you should be able to find ‘Xbox 360 Controllers’ in the system preferences.
2. Connect the Xbox 360 Controller to your Mac
Now you’ve installed the driver, the next step is to connect the controller, which is simple and only needs to be done once.
- Firstly, you need to plug the USB receiver into a free USB port on your Mac. Once plugged in, the USB receiver’s light should start blinking
- Press the big Xbox logo button on the controller so it lights up green
- Press the button on the USB receiver
- Press the connect button on the controller, which can be found at the top - in-between the left and right toggles
- The top left quarter of the circle around the Xbox button should now light up, indicating you are the first controller connected
Now the controller and Mac are linked - so in the future if you want to connect again, all you need do is press the big Xbox logo button to get going. Told you it was simple!
3. Test the Controller
As with all things techy, there’s always loopholes. So, it’s important to test the connections to ensure the controller works before we embark upon a mobile-gaming-gallivant.
Go to ‘System Preferences’, ‘Xbox 360 Controllers’ and you’ll see a screen like below.
This is a control pad, which indicates whether all the buttons on the controller are working properly. That’s about all you can do on this, as well as shutting the controller down by clicking ‘power off’.
4. Configuring for multiple games on your Mac
We all have different tastes in games - some of us like sports and some of us like military, there’s no right or wrong (asides from Half-Life, that’s just awesome and it’s not up for debate).
With these different games come different control configurations, which can get tedious when you only have one type of controller.
For full flexibility of use, there are many tools and apps available which allow you to play any game with any Mac compatible joystick or controller – even the ones that are not compatible with joysticks.
5. Use Joystick Mapper
Xbox Elite Controller Application
Out of the many apps to choose from, Joystick Mapper is our pick. And at only $4.99 from the App Store, it’s real value for money – especially when considering the amount of effort it takes to develop such a complex tool.
Here’s how it works –
Once you download the Joystick Mapper app, you need to create a pre-set for your game preferences. To do this, open the app and click ‘Add new pre-set’.
Enter a name for future reference such as ‘My Game’, and for each joystick, click ‘Add a new joystick’.
Now that you’ve identified the joystick, you need to ‘bind’ joystick inputs to keyboard or mouse movements - which is easier than it sounds.
Xbox Elite 2 Controller App
Click on ‘Add new bind’, and then ‘Scan’, and press the button of your game controller that you’d like to use. Next select a mouse or keyboard action, and that will ‘bind’ the chosen inputs.
Simply repeat this process until you’ve bound all the buttons you’d like to use.
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If by chance you’re using a controller other than an Xbox 360 or Xbox One, you can replicate these actions and apply them to different controllers. To do this, simply click the ‘Clone’ icon in the top right corner. To put the pre-set into action, set a checkmark before the preferred pre-set/profile you’ve created for the game you’re about to play. Now, you’re good to go!
![App App](/uploads/1/3/4/1/134140794/272191276.jpg)
BUT – don’t close the Joystick Mapper app before starting the game, it needs to keep running to work. Simply select ‘cmd + H’ to hide the window.
Xbox Elite Controller App Download
Declutter your Mac to make more room for games
Chrome hangouts app mac. Remember, all of these processes won’t work as effectively if you have a messy Mac.
On average, there is a whopping 62GB of junk found on Macs, with jam-packed caches and folders full of useless documents cluttering the hard drive.
This considerably slows down the performance of your Mac, preventing quick and easy installations, and can even hinder the controller connectivity.
CleanMyMac X is an app dedicated to cleaning your Mac head-to-toe. It scans everything on the computer - even old folders that have been evading your wrath for years - identifying what needs to be removed.
The Mac is inspected rigorously, and with its smart one-click clean-up, CleanMyMac sweeps away the unwanted rubbish to organize folders and speed up performance.
Script apps for mac. Furthermore, CleanMyMac X is free to download. So, what are you waiting for? Download it for free here.